The minecart
In this chapter
A ride on the old railway with its twenty stars, to the walled-in chamber at the end of Bridge Street; the spade opens the graveyard's trapdoor, and a trampet bounces Dizzy out of the cave.
Back up to the railway level's upper corridor and left to its very end: the old minecart waits on the track. Walk into it and it's off, down the old railway: steer with left and right at the junctions, use up and down to speed up or hold back, avoid the rocks and the other carts, and take the twenty stars on the way (The minecart).
This ride takes the line's last branch: it ends at Bridge Street's far west, throwing Dizzy into the walled-in chamber where a gravediggers muddy spade lies (A walled-in chamber at the end of Bridge Street). Pick it up on the way through.

In the graveyard, drop the spade on the patch of loose earth: a trapdoor opens and Dizzy falls into a small eerie cave (Something buried in the graveyard).

The hole is far too high to jump back up to. But a gymnasts bouncy trampet lies in the cave: carry it to the ledge Dizzy fell onto, under the hole, and drop it. Bounce on it and steer at the top of a bounce to land on the graveyard's ground (Trapped in the cave under the graveyard). The cave's bucket can wait.