Unofficial remake

How the game works

The rules, and nothing but the rules. Everything here is true of the 1993 Mega Drive original, traced from its program, and of this unofficial fan-game remake.

The controls, in the game's words

The Mega Drive pad has three buttons, and the game gives each one job:

ButtonKeyboardWhat it does
CSpace or CJump. Dizzy somersaults; with left or right held he jumps that way.
BXPick up, put down and use things; open doors; talk; ride elevators.
AZThe status screen: where Dizzy is, the three things he carries, his energy.
StartReturnThe game's own pause, and the title and story screens.

The remake adds its own pause menu on Esc (or the controller's Menu button): saves, settings, cheats. How to play has the rest.

The inventory is a queue

Dizzy carries at most three things. The status screen (A) shows them with their names, top to bottom, newest first.

Energy, fruit and lives

The energy bar (DAMAGE on the panel when it runs down) empties as Dizzy gets hurt: spiders, flames, drips in the caves, a long fall, too long under water. When it's empty, a life goes and Dizzy starts again at a safe spot near where he fell. Some things (spikes, a dragon's fire, a fire on the floor) take a life at once.

The remake's pause menu has Cheats (infinite lives, infinite energy) and quick saves (F5, F8) for anyone who would rather not worry.

The 250 stars

Magic stars are scattered over the whole world: 220 in its places, ten in the bubble trench and twenty along the minecart's track. Walk into one to take it; the panel counts how many are left. Zaks' star gate opens only when all 250 are taken. The stars page counts them place by place.

Doors, huts and keys

Doors are not walked through: stand at a door and press B. A locked door needs its key: drop the key at the door (B, with the key the oldest thing carried). The key is used up and the door stays open.

Elevators and lifts

The treehouse's elevators and the lifts in the mines and the castle are locked until their key is dropped on them (stand in the middle of the car). Then:

Ropes and hooks

With the rope carried (anywhere in the three slots), B under a metal hook throws the rope over it and Dizzy swings: he lets go at the far end of the swing. Every hook has its own swing.

Water

Wading is fine; deep water is another matter.

Platforms and the ground

Wooden planks, branches and walkways are solid from above and open from below: jump up through them. Rock and brick are solid all round. Some ground moves: logs ride the river, platforms bob, and the clouds slowly sink under a Dizzy who stands still.

The subgames

A few moments change the game altogether:

The remake's Cheats menu has a Freeze timers switch for the subgames' clocks and the oxygen.

Secrets

The score

The score goes up for every star, every problem solved and every new thing found. It has no other use, apart from bragging.